Imperial Griffin should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 7 and Initiative 38 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Unlimited Retaliations: Can answer every attack that permits retaliation. An attacker’s explicit prevention of retaliation remains a separate condition.
Diving Attack: The creature takes flight and at its next turn start strikes a 2 × 2 area with increased attack and no retaliation. It then lands nearby; resolution depends on the impact area.
Attack
3
Defense
3
Health
24
Damage · Might
3–5
Initiative
38
Combat movement
7
Ranged reach
—
Morale
10
Luck
0
Base dwelling growth
Not stated
Cost per creature: 117 gold
A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.
Abilities and limitations
Unlimited Retaliations
Can answer every attack that permits retaliation. An attacker’s explicit prevention of retaliation remains a separate condition.
Diving Attack
The creature takes flight and at its next turn start strikes a 2 × 2 area with increased attack and no retaliation. It then lands nearby; resolution depends on the impact area.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Imperial Griffin · reference values before bonuses
Creatures
Total cost
Base health
1
117 gold
24
5
585 gold
120
10
1,170 gold
240
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.