
How to use this hero
Home faction: Haven
Controlled Ballista and siege support · Siege Engineer
Use this hero with a Haven army that benefits from extra shooting pressure and siege support. The Ballista gains +1 Attack per hero level, while the Catapult wall-hit chance increases by 2% per level. The profile explicitly lists the Ballista ability, enabling manual target selection and a second shot under its rules.
What the profile establishes
Specialty · Siege Engineer
Ballista gains +1 Attack per level; Catapult wall-hit chance improves by 2% per level. The machine must be available and survive.
Listed starting skills
- Basic Counterstrike
- Basic War Machines
- Ballista
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
For the Ballista, compare further War Machines mastery and target suitability. During a siege, decide between opening a route and removing a tower; the specialty bonus does not itself grant Catapult control. More Ballista Attack is also not the same flat number of extra damage HP.
Skills I would build around: Basic War Machines · Basic Counterstrike. Match further choices to available ranks and the current army.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 1
- Defense
- 2
- Spell Power
- 1
- Knowledge
- 1
Army: ranges in the manual profile
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Machines listed in the manual profile
BallistaExplicitly listed machine · check mission state separately
Owning a machine does not itself grant its control ability. Distinguish War Machines mastery from Ballista, First Aid and Catapult.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Sword of MightSuggestionRaises hero Attack by two points to support led creatures’ physical combat.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Shield of Crystal IceSuggestionProvides two hero Defense and fifty-percent army protection from Fire spells.
For an army exposed to attacks; compare the protection with the actual incoming damage type.
Creatures connected to this hero
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Vittorio: controlled Ballista and purposeful siege decisions
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Use the specific reference profile
Vittorio’s standard profile lists a Ballista, Basic War Machines, the Ballista ability and Basic Counterstrike. Archers and Footmen are army-plan options, not guaranteed identical mission counts: the manual lists 7–9 Archers and 0–3 Footmen. Check actual troops and the next map objective before buying reinforcements.
Two shots have a specific prerequisite
Basic War Machines and the separate Ballista ability do different jobs. This profile lists both. With the listed Attack 1 and Knowledge 1, M = 2: one arrow has 4–8 base damage and two arrows in an action have 8–16 before defense and further modifiers. The ability gives the Ballista 700 HP. Siege Engineer changes its Attack separately; it does not belong in multiplier M.
Siege: a breach or a tower
Siege Engineer adds +1 Ballista Attack per level and, according to the manual, improves the Catapult wall-hit chance by 2% per level. Keep this separate from the Catapult control ability, which this starting list does not establish. If acquired later, choose between a breach for the army and reduced tower fire. The main tower can only be targeted after both side towers are destroyed.
The machine must support the army’s attack
Use manual targeting to finish a dangerous stack or prepare a target for friendly attackers. Watch ATB and actual creature reach: removing an enemy is especially valuable when it prevents its next action. A replacement Ballista normally costs 1,500 gold in Haven, also the factory price. Compare replacement needs with reinforcements and the Ballista ability’s post-battle restoration rule.
Linked profiles and rules
Creatures for this plan
Machines and usage conditions
BallistaListed in the manual profile; check mission state.
CatapultBaseline starting rule; check mission state.
Calculate arrow damage from this profile →
Related profile with the same specialty: Andreas

