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Heroes VII · CREATURE PROFILE

Shantiri Titan in Heroes VII: stats, cost and abilities

Shantiri Titan in Heroes VII: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 510 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Shantiri Titan needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Shantiri Titan — creature appearance in Heroes 7
Source · Game artwork

How to use this creature in practice

Ranged stack requiring usable line of sight

Shantiri Titan needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 22 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Construct: Resists poison, blindness, mind effects and morale. Ordinary healing and resurrection do not work; repairs must explicitly support constructs.
  • Magic Absorption: Magic damage received from spells empowers the next hit with Prime damage. The additional base damage is capped at creature count × maximum base damage. Example cap for 10 creatures with maximum damage 90: 900 additional base damage before other modifiers.
Attack
25
Defense
25
Health
510
Damage · Earth
75–90
Initiative
22
Combat movement
5
Ranged reach
Full
Morale
0
Luck
10
Base dwelling growth
Not stated

Cost per creature: 5100 gold + 3 starsilver + 1 Dragonblood crystals

A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.

Abilities and limitations

  • Construct

    Resists poison, blindness, mind effects and morale. Ordinary healing and resurrection do not work; repairs must explicitly support constructs.

  • Magic Absorption

    Magic damage received from spells empowers the next hit with Prime damage. The additional base damage is capped at creature count × maximum base damage. Example cap for 10 creatures with maximum damage 90: 900 additional base damage before other modifiers.

  • Rooting

    A normal hit reduces movement by 3 for two rounds. A critical hit also prevents movement and movement-based abilities through the target’s next turn.

  • Regeneration

    Restores 300 health to a wounded surviving creature at its own turn end. This is not ordinary resurrection of every fallen stack member.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Shantiri Titan · reference values before bonuses
CreaturesTotal costBase health
1
  • 5,100 gold
  • 3 starsilver
  • 1 Dragonblood crystals
510
5
  • 25,500 gold
  • 15 starsilver
  • 5 Dragonblood crystals
2,550
10
  • 51,000 gold
  • 30 starsilver
  • 10 Dragonblood crystals
5,100

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.