
How to use this hero
Home faction: Dungeon
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
Specialty · Dark Mystic
Dark Ritual can restore mana beyond its normal maximum, with a level-dependent excess. Weigh the ritual’s time cost against the next battle.
Listed starting skills
- Basic Irresistible Magic
- Basic Attack
- Dark Ritual
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Basic Irresistible Magic · Basic Attack. Match further choices to available ranks and the current army.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 1
- Defense
- 0
- Spell Power
- 3
- Knowledge
- 1
Army: ranges in the manual profile
- Stack 1 · 7–10 × Scout
- Stack 2 · 3 × Blood Maiden
- Stack 3 · 0–2 × Minotaur
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Machines listed in the manual profile
Ammo CartExplicitly listed machine · check mission state separately
Owning a machine does not itself grant its control ability. Distinguish War Machines mastery from Ballista, First Aid and Catapult.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

