
How to use this hero
Home faction: Dungeon
Spell support for the army
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Specialty · Intimidate
Reduces enemy initiative with level. Check the resulting action order on the ATB bar.
Listed starting skills
- Basic Irresistible Magic
- Basic Defense
- Vitality
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.
Skills I would build around: Basic Irresistible Magic · Basic Defense. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- SlowSpell / warcry in the reference profile
Slow a threat before its next actions. Its movement reach, determined by Speed, remains a separate statistic.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 1
- Defense
- 0
- Spell Power
- 3
- Knowledge
- 1
Army: ranges in the manual profile
- Stack 1 · 7–10 × Scout
- Stack 2 · 3 × Blood Maiden
- Stack 3 · 0–2 × Minotaur
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
SlowSpell / warcry in the reference profile
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

