
How to use this hero
Home faction: Might / Stronghold
Army command · Might
Protect the hero first. Check recruitment alternatives before building the town, and account for simultaneous retaliation in melee. Each caster has its own mana reserve.
What the profile establishes
Listed starting skills
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Combat · Basic Archery. Match further choices to available ranks and the current army.
Creatures I would consider
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Campaign and use
Winds of War · Barbarian Hordes / The Last Bastion
Before a personal attack compare Combat, defense and retaliation availability. A combat role does not solve surrounding or focused shooting; the scenario must establish the actual start.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
LeatherSuggestionThis ordinary light armor adds five to both of the hero’s physical defenses.
For the hero’s survival on the battlefield. These are personal defenses rather than the same bonus for every creature.
LongswordSuggestionAdds three points each to the wearer’s Melee Attack and Melee Defense.
For a hero fighting in melee personally. Heroes IV personal attributes do not automatically apply to the whole army.

