
How to use this hero
Home faction: Necropolis
Army command · Necropolis
Plan hero mana and creature Focus separately. Build the required charge through actual actions, then time the ability around its range, target and the battle state.
What the profile establishes
Specialty · Charismatic
Keeps the army when fleeing from neutrals. Diplomacy gains 10% Persuasion Power, then 1% per three levels. Do not extend the neutral-opponent condition to battles against another player.
Listed starting skills
- Diplomacy
- Necromancy
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Diplomacy · Necromancy. Match further choices to available ranks and the current army.
Creatures I would consider
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Olden Era does not yet have a complete named equipment catalogue. Sourced equipment examples and uses (Czech)

