Fire Elemental needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 29 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Fire immunity: Resists harmful Fire spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Water vulnerability: Takes 25% more Water damage. Other magic schools do not automatically exploit this particular weakness.
Attack
17
Defense
13
Health
100
Damage · Fire
15–25
Initiative
29
Combat movement
5
Ranged reach
Half
Morale
0
Luck
5
Base dwelling growth
Not stated
Cost per creature: 2500 gold + 1 dragonsteel
A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.
Abilities and limitations
Fire immunity
Resists harmful Fire spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
Water vulnerability
Takes 25% more Water damage. Other magic schools do not automatically exploit this particular weakness.
Nova
Hits a 3 × 3 area with Fire damage. The ability cannot be used while engaged in melee.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Fire Elemental · reference values before bonuses
Creatures
Total cost
Base health
1
2,500 gold
1 dragonsteel
100
5
12,500 gold
5 dragonsteel
500
10
25,000 gold
10 dragonsteel
1,000
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.