
How to use this hero
Home faction: Haven
Army command · Haven
Manage the army through ATB: who acts next, who can reach a target and who survives until another turn. Initiative governs timing and Speed governs reach. Compare both upgrades by their actual abilities.
What the profile establishes
Specialty · Windrider
Improves Haste’s effect by 1% per level. Check whether the initiative change brings an extra action before the decisive attack.
Listed starting skills
- Basic Counterstrike
- Basic Leadership
- Basic Attack
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Attack · Basic Counterstrike. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- HasteSpell / warcry in the reference profile
It prepares more actions for a strong stack over a longer fight. For greater reach on a single move, evaluate Speed separately.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 1
- Defense
- 2
- Spell Power
- 1
- Knowledge
- 1
Army: ranges in the manual profile
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
HasteSpell / warcry in the reference profileSpell specialty
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

